That inconsistent TTK wasn’t so terrible that it outright ruined any of the matches I played, but it could sometimes be incredibly frustrating. The TTK definitely rewards the person who shoots first overall, which isn’t a shock given Call of Duty’s traditionally fast action, but I’ve run into situations where I would shoot first while using an assault rifle only to be out damaged by an enemy SMG even though I had put three bullets into them before they even started shooting. The SMGs in particular seemed very strong in this first beta round, since my assault rifles could take a few bullets longer to down an enemy, making them my go-to right now. The gunplay at least felt good, with an assortment of different guns that were largely fun to use – though the time-to-kill (TTK) felt a bit off and inconsistent between them, going back and forth from being incredibly fast to a few seconds too long.
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